Zombie - Phoenix Beatdown (ADV)

by Tr0n



Monsters: 19

Sacred Phoenix of Nephthys
Ryu Kokki
Vampire Lord x2
Cyber Dragon

Breaker the Magical Warrior
Morphing Jar
Sangan
D.D. Assailant x2
Pyramid Turtle x3
Spirit Reaper x2
Apprentice Magician x2
Magician of Faith
Hand of Nephthys

Spells: 15

Dark Hole
Nobleman of Crossout
Card Destruction
Heavy Storm
Mystical Space Typhoon
Snatch Steal
Creature Swap x2
Scapegoat
Metamorphosis
Book of Life x2
Book of Moon
Enemy Controller
Swords of Revealing Light

Traps: 6

Torrential Tribute
Call of the Haunted
Bottomless Trap Hole x2
Sakaretsu Armor x2

Fusions:

Thousand-Eyes Restrict
Reaper on the Nightmare x2
Dark Balter the Terrible x2
Fiend Skull Dragon x2
Ryu Senshi x2
Dark Blade the Dragon Knight x2
Dark Flare Knight
Last Warrior from Another Planet
King Dragun
Cyber Twin Dragon


Deck Notes: This is a typical zombie-control-beatdown deck. Creature swap turtles, stomp, summon etc etc. This deck maintains a lot of field control with the recursive Pyramid Turtles and apprentice magicians. The Cyber Dragon was slid in place of my second Magician of Faith (which is now restricted to one). I more or less just wanted to try the card out, and it plays very well. Goats + Morph are in here, it is very rare I bring out TER anymore since the restriction. I like to use Meta for a kill shot with Cyber Twin (via Phoenix). Also with Nobleman at one, I commly morph Vamp Lord into Balter to get rid of those pesky face downs. The deck flows and functions very well, and has only been defeated a few times. Majority of those times were against cyber dragon decks which are going to become quite popular. So in the side deck I want to have 2 Kokkis, to swap out the lords. With the absence of draw power, for example pot of greed and graceful charity, I depend heavily on Morphing Jar, which has become a staple for me since I got my first one back in March '05.